I decided to do a little evening project last weekend and this is the result after about ~20hrs of work spread over the week.
I worked on the HighPoly in Maya with Sub-d modelling and then i baked and textured the lowpoly in Substance Painter.
I used two 2048x2048 texture maps for the model.
The polycount of the model is around ~15k.
Rendered in Marmoset.
I'm currently looking for an Internship as part of my education.